Week 1: Modeling
Deliverable: Hardware render of your helmet model with a Subdivision Surface of at least 1 subdivisions. Display mode: Shaded + Lines, with lines as Isoparms, parallel perspective (isometric). Resolution: 1024*1024px (1K) or larger (AR 1:1)
Week 2: Shading and rendering
Deliverable: Your 3d model rendered in a cinematic/dramatic lighting scenario (that is strong key and rim lights). You can use your rendering engine of choice, procedural or UV based texturing, even light post painting is allowed (for example you may paint on your render glows, flares, stickers, decals, wear, dirt) just make your presentation pop! Resolution: 1024*1024px (1K) or larger (AR 1:1)You may submit multiple angles, color versions etc.
Deadline week1+week2 : 23 july EOD.
Challenge results:
Stunning works by @scottbenson, @haavardhv, @samuelmograph and @leonieb!